
The Vapor is a mouse designed to fit seamlessly into everyday life, fulfilling roles for both productivity and entertainment.
Modern mice are not so different compared to 30 years ago when Microsoft popularized the now ubiquitous scroll wheel. The potential for growth is there, but nothing much has changed in recent years, with the only changes being the slow upgrading of components.
There have been attempts at innovations, but all are specialized for either entertainment or productivity, leading one of the biggest problems with modern mice...

Many tech-conscious users own multiple product for device interaction, usually specialized for singular purposes. We switch between work and play, but our devices don't switch with us.
The Vapor will do both, and do well.


of gamers would choose a device with more methods of interaction such as gyroscopic control.
of playstation users cited haptic feedback as a noticeable upgrade to overall immersion and control
decrease in task completion time for CAD and 3D software is possible by allowing button mapping on more methods of input and interaction.

No matter for productivity or entertainment, the common important factors are weight, ergonomics, and hand-feel. Ease of use is paramount.
Nothing kills enthusiasm like physical and mental discomfort.

Users want to feel effortlessly in control, they do not want to lose any control over their input.
Features that take control away will be met with uncertainty and doubt.

People do not like having their muscle memory overturned with new features.
The familiar often outweighs the new.
Rectifying muscle memory is difficult without deliberate practice and focus, so try to stick to what the people already know

Design in a way that people will not notice, so that the product seamlessly fits into their task.
If the people notices the product while using it, it becomes uncomfortable and disruptive.






















































